They DO technically have tells but they're so quick you almost never have time to react with a guard. And some of the enemies could've used better tells of when they'd attack. It was very irritating running to things with no time to dodge. He never apologized for that)Īlso all that talk of Lord Brevon made me think they'd have him show up as an extension of the ending only for there to be a cameo in the true final boss in the form of a hologram that attacks youīut seriously, more of those warning icons would've been very appreciated for the standard enemies and not just the bosses. (That little shit still needs to repair their house. Whoever thought Serpentine and Aaa would be funny in an ironic annoying way.They weren't, they were just annoying. Kinda hoping Spade and Torque are unlockable if I beat the game to the true final boss with all 4 characters (NGL that additional boss and stage was kinda underwhelming as well as how little the ending changed despite the moment where Lilac got lunge by Serpentine into the depths of the wreckage feeling like it was going to build up to something after the "Stage complete' screen only for the mostly identical ending the playout)Īnd I'm sorry but I can't say the voice acting has improved much from the first game. I would've taken anyone else if I'm being perfectly honest. I just don't find platforming (Which is the majority of the game) with her to be very interesting. I probably wouldn't be so let down by her inclusion if her moves had more interesting uses outside of combat. And it just makes me more bitter she was chosen over Spade or Torque, both of which I think would've been more interesting. Sorry if any of you like Neera but I really don't care for her as a character. Instead, the only seemingly new playable character was my least favorite one from the first game considering how annoying I found her in the story as well as her bossfight. Something about Lilac's new design just looks.off? To me, anyways.Īlso after seeing all the talk of Spade and Torque potentially being playable in the first game only to get scrapped due to "Level design not being compatible" or something, I was really really hoping to finally play as them in this game given how long it took for the sequel to come out. I understand wanting to make the characters stand out more but I kinda prefer the designs of the Trio in FP1. It got rather frustrating at points and Nalao Lake really irritated me in in terms of level design and gimmick. I was only playing on Normal but even with reminding myself there was Shield button, I kept finding myself getting cheap shots from the enemies at the speed I was trying to maintain (I seriously don't remember running into attacks that often in FP1). While I would say there was certainly alot of effort put into the game, I kinda prefer FP1 in terms of game design. More live chat options (only the discord is active nowadays though)Ĭhannel: #freedomplanet Obligatory Mibbit chat option We hope it answers the two questions you may have in mind. Keep critiques specific and positive.įor more clarification on these rules, check out the subreddit rules here.įeel free to inform us if something in the sub does not work like it should. Memes and shitposts are ok but don't lower the bar too much.Ħ) Artists posting their own fanart on the subreddit need rockstar treatment. We're sick of doing it for youĥ) Very low quality posts may be removed at mods discretion. NO LEWDS!ģ) Keep it relevant: Posts must be about Freedom Planet or Galaxy Trail, ask first about posting other topics.Ĥ) Flair your posts. Download the free demo for Freedom Planet 2 HereĢ) This subreddit is safe for work.
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